X

  • Client Login
  • 繁體中文
  • |
  • English
  • Taiwan
    • ---Regions---
    • Europe
    • Mainland China
    • India
    • Latinoamérica (Latin America)
    • Middle East, North Africa and Pakistan
    • Southeast Asia, North Asia and Pacific
    • Sub-Saharan Africa
    • -------------
    • Algeria
    • Argentina
    • Australia
    • Bahrain
    • Bangladesh
    • Беларусь (Belarus)
    • Belgium
    • Brasil (Brazil)
    • България (Bulgaria)
    • Cameroun (Cameroon)
    • Canada
    • Centroamérica (Central America)
    • Chile
    • Mainland China
    • Colombia
    • Crna Gora (Montenegro)
    • Hrvatska (Croatia)
    • Κύπρος | Cyprus
    • Česká republika (Czech Republic)
    • Danmark (Denmark)
    • Deutschland (Germany)
    • República Dominicana (Dominican Republic)
    • Ecuador
    • Egypt
    • España (Spain)
    • Eesti (Estonia)
    • France
    • Ghana
    • Ελλάδα | Greece
    • Hong Kong
    • India
    • Indonesia
    • ישראל (Israel)
    • Italia (Italy)
    • Côte d'Ivoire (Ivory Coast)
    • 日本 (Japan)
    • Jordan
    • Ireland
    • Казахстан (Kazakhstan)
    • Kenya
    • Kuwait
    • Latvija (Latvia)
    • Lebanon
    • Lietuva | Lithuania
    • Македонија (Macedonia)
    • Magyarország (Hungary)
    • Malaysia
    • México
    • Morocco
    • Myanmar
    • Nederland (Netherlands)
    • Nepal
    • New Zealand
    • Nigeria
    • Norge (Norway)
    • Oman
    • Österreich (Austria)
    • Pakistan
    • Peru
    • Philippines
    • Polska (Poland)
    • Portugal
    • Puerto Rico
    • Qatar
    • România
    • Россия (Russia)
    • Saudi Arabia
    • Slovenská republika (Slovakia)
    • Slovenija (Slovenia)
    • South Africa
    • Srbija (Serbia)
    • Sri Lanka
    • Suomi (Finland)
    • Singapore
    • South Korea
    • Schweiz | Switzerland | Svizzera | Suisse
    • Sverige (Sweden)
    • Tanzania
    • Taiwan
    • ประเทศไทย (Thailand)
    • Tunisia
    • Türkiye (Turkey)
    • Uganda
    • Ukraine
    • United Arab Emirates
    • United Kingdom
    • Uruguay
    • United States
    • Venezuela
    • Việt Nam
    X
Nielsen Logo Nielsen Logo
MENU
  • Insights
  • Solutions
  • About

Insights

Digital
Entertainment
Global
Media
See All

Featured Insights

  • Entertainment | 01-22-2018

    The Esports Playbook: Asia - Maximizing Investment Through Understanding the Fans

    While gaming across Asia remains serious business, followership, engagement and the most popular titles vary greatly market by market. What is an established pastime in South Korea remains a relatively new yet fast-growing phenomenon in Japan.

  • Global | 11-21-2017

    'Made In Matters'… or Does It?

    The majority of global consumers are exposed to both multinational and local brands. That begs the question: Just how much does the “Made In” moniker influence purchasing behavior?

  • FMCG and Retail | 10-04-2017

    Perspectives on Retail Technology Vol 2 Issue 2

    The world is increasingly complex, instrumented and virtual. There’s vast amounts of information about consumers and the factors that influence their behavior that simply didn’t exist in the data warehouse era. Here, we take a closer look at how all this data will affect retail when it comes together with recent technology trends.

  • 10-18-2016

    Digital Deposits: Mobile Banking Around the World

    Though mobile shopping habits are on the rise, there’s certainly a method to the madness, as global consumers are also using digital tools to monitor their spending and manage their finances.

  • 10-11-2016

    Device and Conquer: Global Consumers Let Their Fingers Do the Shopping

    Among global respondents, 74% say they appreciate the freedom of being connected anywhere, anytime, and 70% strongly or somewhat agree that their mobile device has made their life better. This constant connectivity has not only changed the way we keep in touch, but also the way we shop, bank and pay for goods and services.

  • 10-11-2016

    Mobile Money

    Mobile devices may not be critical to survival, but a majority of consumers around the world can’t imagine life without them. And now, they’re transforming the world of commerce.

  • 03-16-2016

    Video on Demand

    VOD programming allows consumers to watch what they watch, when they watch and how they watch. And today, nearly two-thirds of global respondents (65%) in a Nielsen online survey in 61 countries say they watch some form of VOD programming, which includes long- and short-form content.

  • 03-15-2016

    Convenience and Accessibility are Fueling Taiwan’s Online Shopping Boom

    Online shopping in Taiwan is booming. In fact, 5.86 million people in Taiwan shop online—a record number for e-commerce in the country.

  • 03-03-2016

    Taiwanese Consumers are Finding that One Screen Isn’t Enough

    With the growth of smartphones and other connected devices like tablets, multi-tasking behavior is becoming the “new normal” among Taiwanese TV audiences.

  • 03-03-2016

    The Dawn of the Extended Screen in Taiwan 2016

    Like media-hungry consumers elsewhere, Taiwanese TV audiences like to engage with second screens while watching their favorite programming.

  • 02-03-2016

    What Are Connected Shoppers Doing and Not Doing Online?

    Online shopping is growing around the world, but is this affecting how people are shopping in physical stores? Consumers aren’t simply “showrooming”—browsing in store and then going online in search of the lowest-cost option. They’re also “webrooming”—researching online and buying in stores.

  • 01-20-2016

    Connected Commerce Is Creating Buyers Without Borders

    While connected commerce is still largely a domestic affair, cross-border ecommerce is a growing phenomenon. Shoppers are increasingly looking outside their country’s borders, as more than half of online respondents in the study who made an online purchase in the past six months say they bought from an overseas retailer.

  • 01-20-2016

    Global Connected Commerce

    Shoppers today no longer simply go to the nearest store; they grab the nearest digital device. And it’s not just purchasing habits that are going digital: The whole retail experience is changing.

  • 05-11-2015

    Savvy In-Store Solutions Drive Digital-Minded Consumers

    For retailers, e-commerce is only one part of the digital picture. A complete digital strategy includes interaction at every point along the path to purchase. Digital touch points occur both in and out of stores, and consumers are increasingly using technology to simplify and improve the process.

  • 04-29-2015

    The Future of Grocery

    Imagine a grocery store where you can receive personal recommendations and offers the moment you step in the store, where checkout takes seconds and you can pay for groceries without ever taking out your wallet. Sound far-fetched? It’s closer than you think.

  • 04-01-2015

    Don’t Touch That Dial – Or That One – Or That One: The Changing Digital Landscape

    We’re living in a world of 24/7 connectivity, accessing our content on our own terms, and we like it that way. Around the globe, 76% of respondents in a Nielsen online survey say they enjoy the freedom of being connected anywhere, anytime. While consumers love this flexibility, it represents a huge challenge for brands and content providers vying for our attention in a fragmented viewing arena.

  • 04-01-2015

    Screen Wars: The Battle for Eye Space in a TV-Everywhere World

    We’re living in a world of 24/7 connectivity. We access content on our own terms, and we like it that way. But while this flexibility can be a benefit to us, it represents a huge challenge for brands and content providers vying for our attention.

  • 03-04-2014

    Multiplying Mobile: How Multicultural Consumers are Leading Smartphone Adoption

    Smartphone ownership grew to 68 percent between November and January 2014, up 9 percent from the start of 2013. And among those who bought their mobile phone within the last three months, a whopping 84 percent chose smartphones for their new handsets.

  • 02-24-2014

    How Smartphones are Changing Consumers’ Daily Routines Around the Globe

    Smartphones are beginning to transform how we engage in our everyday lives. Only a few years ago, they were still the minority of mobile phones around the globe, but already they’re beginning to transform how we engage in our everyday lives. Today, they have a much more dominant presence.

  • 09-17-2013

    Smartphone Switch: Three-Fourths of Recent Acquirers Chose Smartphones

    Between June and August, 15 percent of smartphone owners said they acquired their handset within the last three months, bringing smartphone penetration up to 64 percent of mobile phone owners in the U.S.

  • 09-17-2013

    The Asian Mobile Consumer Decoded

    Smartphone penetration in the Asia-Pacific region is booming. So it's more critical than ever for companies to develop sophisticated mobile strategies designed to leverage changing connected device behaviors and cultivate ongoing consumer engagement.

  • 08-06-2013

    Who's Winning the U.S. Smartphone Market?

    More consumers than ever are staying connected using smartphones, but which handsets are they choosing? The answers are as diverse as this still-growing segment, which accounted for 62 percent of mobile subscribers in the U.S. as of Q2 2013.

  • 06-10-2013

    The Fast and the Curious: On-The-Go Consumers Drive Content and Connectivity

    The mobile consumer is an active player in the viewing ecosystem, taking advantage of mobile content on both smartphones and tablets. In the spectrum of evolving media, nothing is growing faster than the adoption of portable devices and the consumption of content on these devices.

  • 06-06-2013

    Mobile Majority: U.S. Smartphone Ownership Tops 60%

    Sixty-one percent of mobile subscribers in the U.S. owned a smartphone during the March-May 2013 period, up more than 10 percent since smartphones became the mobile majority in early 2012.

  • 03-28-2013

    Mobile Video: It’s a Small Screen for a Growing Marketplace

    Watching video on the go is racing among smartphone users, especially in markets with 3G/4G connectivity.

  • 03-13-2013

    Play vs. Stream: The Modern Gaming Console

  • 01-17-2013

    Smartphones: Still Room to Grow in Emerging Countries

  • FIRST
  • 1
  • 2
  • 3

Company Info

  • About Nielsen
  • Investor Relations
  • Responsibility & Sustainability
  • Press Room
  • Leadership
  • Careers
  • Contact Us

Insights

  • News & Reports
  • News Center
  • How We Measure
  • Webinars & Events
  • Newsletter Sign-up

Solutions

  • Advertising Effectiveness
  • Consumer Insights
  • Creative Optimisation
  • Development and Qualification
  • Launch
  • Price and Promotion
  • Product Development
  • Segmentation
  • Shopper

Privacy Policy  |  Terms of Use  |  Site Map
Copyright © 2018 The Nielsen Company (US), LLC. All Rights Reserved.